You need to choose whether your end-game economy will thrive on lvl 5 buildings or on max workforce. You need to choose whether you want to focus on melee or ranged infantry or chariot military decrees. You cannot get only military or only economic decrees. The royal decrees look hard to grasp at first, but as you play more and more, you realize why they were ordered that way, that is to create many opportunities to change your path on the go because priorities change within a campaign. The local deities system mish-mashes a lot of power effects, sometimes making province management irrelevant, but is customizable and fun to play around with nonetheless. The outposts bring a lot of strategical depth, especially the fort. Sometimes the AI on the campaign can behave unexpectedly, but is nonetheless very reasonable and for example on Legendary difficulty Merneptah suddenly attacking you with his vassals is a rare and refreshing event, forcing you to use all of your wit. The Ancient Legacies let you build your empire in any way you want, along with the court and pharaonic/great king **** battles are excellently paced and I have to say I found a good use for the chariots, which are the only type of unit, that's hard to micro. Every element is very granular and can be played around in multiple ways. The game has an enormous amount of depth and simply cannot be mastered within a reasonable time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |